[ Stolové hry | Miniatúry | Warhammer | Warhammer 40K | Confrontation ]

  
Hlavné Menu
Reklama
Spriatelené Weby
 
 
 
www.kafe.sk
  Naše mini-logo:
 
Nové články
The first task [2012-02-10 21:05:04]
Takze uvodny clanok co som sa len tak chvilu hral ked nebolo v robote co robit :D nejasnosti je tam...
Stret na Sartanskej planine [2011-12-07 10:13:53]
Battletech 3025
ZRudi vs Miglo
+++Stret na línii Kamenin – GT 722+++ [2011-11-16 12:44:01]
+++Krst ohňom A´un Adat+++ [2011-01-31 19:43:51]
+++chaos vs tau battlereport+++
Kto je online
Pripojeno uživatelu: 8
(8 v sekci Fórum)

Reg. uživatelé: 0
Návštevníci: 8

více...


   All Posts (MadHamster)


(1) 2 3 4 ... 8 »


Silesian Team Championships(STC) Warhammer 40K and Board Games at Bonfire
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Silesian Team Championships(STC) Warhammer 40K and Board Games at Bonfire

Goblin Shop have pleasure to invite on 1st edition Goblin on Ranch. It is a three day event dedicated
wargaming miniatures, board games, and collectible card games. It is a possibility of metting with friends and family together and play on your favourite games.
On this three day event you can use board games from our collection, have battles in miniature figures and card games tournaments or event board games tournaments.

Everything will have place on Western Ranch situated on the so-called Szwajcaria Czyżowicka, Ranch provides full restaurant services and acces to multiple sort of drinks on event.
On saturday evening we will have a bonfire, with sausages from us. You will only need to bake it and have fun :).

Date of event: 22-24 July 2016
Start: Friday 15:00
End: Sunday 17:00
Location:
Rancho Western
ul Bełsznicka 29b
44-352 Czyżowice
http://www.restauracjerec...ex/restauracja/

Location is near highway A4, convenient acces to main place. Free parking, grocery store near place of event. Restaurant with good prices and very good food on main event place.

Buy In: ( from one person)
Friday-Sunday: 35 zł ( Polish Złoty)
Saturday-Sunday: 25 zł
Sunday: 10 zł
STC WH 40k – 60 zł from person( team/person can come on place on friday, price will be the same)

Main object is under roof, it can rain outside and we can handle it :).

In Buy In price we have:
Paided tent place and acces to bathroom and WC(you will need your own tent, please remember)
Paided food (sausages,tea,bread) on saturday bonfire afterparty
Paided visit and acces to all board games from Goblin Shop and all object.

To people who don't like sleep on tent, here are some links to hotel near event place:
1. www.tornado-wodzislaw.pl/
2. www.hotelamadeus.pl/
3. www.hotelostrawa.pl/
4. www.hotel-zamek.pl/
5. www.noclegiwodzislaw.dobrynocleg.pl/ (cheap option)

STC Warhammer 40K
Main tournament will be Silesian Team Championships(STC) Warhammer 40K. Tournament are planned on saturday and sunday.

Date: 23-24 July 2016
Rank of tournament: Challenger
Team tournament: 3-person teams
Price from participating of one person: 60 zł (180 zł from team)
Points: 1850 / person
Judge: Radosław Szeląg

4-5 battles will have place, decision we will make as soon as possible with it.

Detailed timetable with all attractions will be announced soon.

Our sponsor on time we write it:

Goblin Sklep:
www.goblin.sklep.pl

Spellcrow
http://www.spellcrow.com/

Micro Art Studio:
http://www.microartstudio.com/

Kromlech:
www.kromlech.eu

G3 publisher:
http://www.g3poland.com/

Posted on: 2016/4/26 18:24
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


¨Týmové mistrovství Polska
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Site and Date:
Site:
ul. Juliana Smulikowskiego 6/8
00-389 Warszawa
Sala Zjazdowa
28/29th May 2016
Head Referee: ???
Entrance fee: 80zl/17 euro per player. For that you get full meal on saturday and sunday, breakfast on sunday, juices and other drinks for whole two days.

Army Building:

On individual level:
- All armies should have WYSIWYG
- 1850 pts army.
- A battleforged army consisting of any number of detachments from allowed sources (see below).
- Army must have a primary detachment.
- CAD, Allied detachment or Codex detachment of a given faction cannot be duplicated within the army- (so you cannot have 2x Hive Fleet detachments, neither 2x CAD Space Marines)
- Formations are allowed and can be duplicated, unless they are part of a codex detachment already in the army. (example: If you have Canoptek harvest as a part of the Decurion, you cannot take it separately again.)
- Formations are ONLY those, that have the three skull symbol datasheet. (example: Space Marines “Strike Force Command” does not have a datasheet, so it is not a formation)
On team level:
- 5 Players per team
- Each faction cannot be present in more than one player’s army within the team. (Dataslates, that consist of several factions will lock all present factions in this matter.).
- Team may have only one LoW model of each type (max 1 IK warden. max 1 IK Errand, max 1 Wraithknight, max 1 Stompa atd.)
- "Unique" rule is team wide (example: only one Cypher in team)

Allowed sources:
- The latest version of all GW issued rule 40k sources with exceptions listed below.
- all codexes
- all supplements (note that Iyanden supplement is not allowed since it is for outdated codex)
- all relevant dataslates (standalone, campain books, white dwarf, web exclusive, etc.)
- all rules from all campain books (leviathan etc.)
- stronghold assault is allowed
- escalation is NOT allowed
- FW armies/dataslates/rules are NOT allowed

Pairing system:
Step 1 (first and second pair determination)
-Both Teams simultaneously put on the table 1 army
-Both Teams simultaneously offer 2 opponents for the rival’s army on the table.
-Both Teams select their opponent from the 2 offered ones. The unselected army is returned back to the Team’s pool of armies.
Step 2 (third and fourth pair determination)
-Both Teams simultaneously put on the table 1 army
-Both Teams simultaneously offer 2 opponents for the rival’s army on the table.
-Both Teams select their opponent from the 2 offered ones. The unselected army is returned back to the Team’s pool of armies.
Step 3
-The two remaining armies play together on the remaining table.
-The defenders from each step choose their tables (roll-off who selects a table first out of the two).

Event Schedule:
Saturday:
1st game 9:00 - 12:30
2nd game 12:30-16:00
3rd game 16:30-20:00
Sunday:
4th game 9:00-12:30
5th game 12:30-16:00

Missions
MISSION 1
Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Tactical Escalation
Deployment: Vanguard Strike
___________________________________________
MISSION 2
Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Contact Lost
Deployment: Dawn Of War
___________________________________________
MISSION 3
Objective #1: Eternal War: The Scouring (each objective is for 2 VP, not random)
Objective #2: Maelstrom of War: Spoils of War
Deployment: Spearhead (5e)
___________________________________________
MISSION 4
Objective#1: Eternal War: The Emperor’sWill (4 VP each) & The Relic(4 VP) - all objectives must be placed at least 12” from the relic.
Objective#2: Maelstrom of War: Cleanse and Control
Deployment: Dawn of War
___________________________________________
MISSION 5
Objective #1: Eternal War: Crusade 6 objectives (2 Victory Points each)
Objective #2:Maelstrom of War: Spoils of War
Deployment: Vanguard Strike


Pre-game Setup
1)Roll-off. Winner places first objective. Players then alternate placing objectives ( except for Emperor’s Will objectives, which are objectives numbered 1 and 2 ).
2)Roll-off. Winner chooses deployment zone. The winner now places Emperor’s Will objectives ( if applicable ).
3)Roll for Warlord Traits beginning with the player who chose deployment zones.
4)Roll for Gifts, Boons and any other pregame rolls, beginning with the player who chose deployment zones.
5)Roll for Psychic Powers,beginning with the player who chose deployment zones.
6)Roll for Nightfight
7)Roll-off. Winner chooses wether to deploy first or second. Fortifications are placed during deployment.
8)Roll-off. Winner deploys infiltrators first.
Player who deployed first chooses who gets first turn.
9)Roll-off. Winner makes scout moves first.
10) Seize the initiative.
11)Play the game and have fun.

Scoring
Individual level:
We will use ETC style scoring, scoresheets will be provided. At the end of the game proceed as follows:
- Kill points differential:
- First each player counts the number of kill points (Including units created during the game via mechanisms such as Conjuring, the Portaglyph, and others).
- Next, determine the difference in kill points up to a limit of 8.
- The player with positive difference adds the number to his Victory Points.
- Victory points scored by each player are a sum of:
- VP from missions (both Maelstorm and Eternal War)
- Kill points diferential
- Secondary Objectives (Slay the Warlord,Linebreaker, and First Blood).
- Additional VPs provided by special rules (Warlord traits, etc.)
- Game points are determined by adding (for the winner) and subtracting ( for the loser) half of the difference in victory points (rounded up) to 10. Example: Player A scored 21 VPs and Player B scored 14 VPs, the difference is 7. Half of the difference rounded up gives 4. Player A gets 14 game points and Player B 6 game points.
- Exception: A tabling player always receives 20 game points, a tabled player gets 0 game points.
Team level:
The team result is determined by the sum of all game points from the 5 games (and possible penalties). Note that if any of the teams get more than 65 game points, the score is capped at 65:35.

Additional Points:
+10 Game points for each fully painted army in one scheme (each detachment must be consistent within itself), it doesn't count how good the models will be painted, they just have to be painted.
+20 Game points for submitting rosters in ETC format till (DATA),
- every small fault like lack of Warlord will be -1 point, up to 4 points for every illegal roster, or roster written not in ETC format.

Maelstroms
- All of the rules follow ETC rules for Maelstroms (so up to 2 per turn!)
- We use standard 24 maelstrom cards:
11 Secure Objective 1
12 Secure Objective 2
13 Secure Objective 3
14 Secure Objective 4
15 Secure Objective 5
16 Secure Objective 6
21 Secure Objective 1
22 Secure Objective 2
23 Secure Objective 3
24 Secure Objective 4
25 Secure Objective 5
26 Secure Objective 6
31 BEHIND ENEMY LINES—Score 1 VP if one of your scoring units is within 12" of your opponent's table edge at the end of your turn.
32 ASCENDENCY—Score 2 Victory Points if you control any three objective markers at the end of your turn. (Changed from D3 Victory Points)
33 SUPREMACY—Score 2 Victory Points if you control at least two Objective Markers and at least twice as many Objective Markers as your opponent controls at the end of your turn. (Changed from D3 Victory Points)
34 OVERWHELMING FIREPOWER— Score 2 Victory Points if you completely destroyed 3 units or more in the shooting phase
35 BLOOD AND GUTS— Score 2 Victory Points if you completely destroyed 2 units or more in the Assault Phase
36 NO PRISONERS—Score 2 Victory Points if you completely destroyed 3 or more enemy units during your turn.
41 HUNGRY FOR GLORY—Issue a Challenge in a HTH Phase
42 WITCH HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy unitwith the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule was completely destroyed during your turn.
43 SCOUR THE SKIES—Score 1 Victory Point at the end of your turn if at least one enemy Flyer or Flying Monstrous Creature was removed as a casualty during your turn.
44 ASSASINATE—Score 1 Victory Point at the end of your turn if at least one enemy character was removed as a casualty during your turn.
45 DEMOLITIONS—Score 1 Victory Point at the end of your turn if at least one gun emplacement or enemy building was destroyed during your turn.
46 BIG GAME HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn.

Penalties
- To be written by main referee

FAQ ETC:
https://drive.google.com/…/0Bzus0DMobfGYLWJMbVY0ZS1nZUk/view

Payment adress
Polskie Stowarzyszenie Gier Strategicznych
09 1140 2004 0000 3902 7595 0792
How much should be paid should be given within few days.

List of teams:
1. Team Russia
2. Warszaffka
3. Inkwizytor
4.

Nearby possible accomodation:
http://okidoki.pl/wp/ceny/lang/en/ (29-35zl!)
http://hostel.zm.org.pl/index.php/pl/ceny
http://festhostel.pl/cennik
http://chmielna5.pl/cennik/
http://www.kanonia.pl/strona/cennik
http://newemmahostel.pl/pl/cennik/

Posted on: 2016/3/20 21:00
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


40K Turnaj Krakow
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Date: 19-20 March 2016
Venue: Solvay - Modern Art Centre http://www.solvay.krakow.pl/
Address: Zakopiańska 62, Kraków, POLAND
Tables: 72" x 48"
Max players: Unlimited
Fee: 60PLN (prepaid: minimum 35PLN)

ALL MODELS SHOULD BE FULLY PAINTED AND WITH WYSIWYG!

Account number for the submission fee:
43 1240 4168 1111 0010 4741 6942
Radosław Szerląg
ul. Sosnowa 49
32-641 Przeciszów
SWIFT:
IBAN:
Title: Name Nickname Surname

Referees: Jacek Obłaza, Radosław Szerląg, Michał Herbergier, Maciej Sułkowski

We will provide a couple of sandwich toasters, so be sure to get some toast bread and cheese

Timetable:

SATURDAY:
9.00 - 9.30 zapisy
9.30-12.45 first battle
12.45-16.00 second battle
16.00-19.15 third battle

SUNDAY:
9.00 -12.15 fourth battle
12.15-15.30 fifth battle

During the game:
30mins till the end of the match: “Do not start a new gameturn” limit.
15mins till the end of the match: Dice down.
Last 15mins should be given to provide the result and pack your army, to leave the table ready for the next round.

ARMY BUILDING:
- max 2016 pts per army.
- max 1 CAD (as per 7th ed. Rulebook) + max 1 Ally Detachment (as per 7th ed. Rulebook).
- no unit can be duplicated, unless or the choices in the slot were already taken (e.g. Orks: taking 1 unit of Boyz and 1 unit of Gretchins in the Troops slot allows for taking another unit of Boyz and / or Gretchins.)
- Cult Mechanicus, Imperial Knights and Skitarii form a single CAD, but they remain a part of their faction (Skitarii and Imperial Knight units doesn't count towards the Canticles of the Omnissiah). 1 Imperial Knight model can be fielded in the Lords of War slot. When taking combined Mechanicum army, taking Ally Detachment is disallowed.
- Harlequins army can be taken as a part of either Eldar CAD or Dark Eldar CAD, but then taking Ally Detachment is disallowed.

Roster sendind deadline: 14 March 23:59. Mail: krkturniej@gmail.com

Allowed sources:
- all official codexes and supplements
- all relevant dataslates (standalone, campain books, white dwarf, web exclusive, etc.)
- Stronghold Assault is allowed

Disallowed sources:
- Escalation
- FW armies/dataslates/rules
- Unbound Armies


RULES OF ENGAGEMENT:
As per the Warhammer 40.000 7th edition Rulebook, ETC rulespack and current Codexes.

Maelstroms of War: MAX 3 PER ROUND!
Codex Maelstroms disallowed.

11 Secure Objective 1
12 Secure Objective 2
13 Secure Objective 3
14 Secure Objective 4
15 Secure Objective 5
16 Secure Objective 6
21 Secure Objective 1
22 Secure Objective 2
23 Secure Objective 3
24 Secure Objective 4
25 Secure Objective 5
26 Secure Objective 6
31 BEHIND ENEMY LINES—Score 1 VP if one of your scoring units is within 12" of your opponent's table edge at the end of your turn.
32 ASCENDENCY—Score 2 Victory Points if you control any three objective markers at the end of your turn. (Changed from D3 Victory Points)
33 SUPREMACY—Score 2 Victory Points if you control at least two Objective Markers and at least twice as many Objective Markers as your opponent controls at the end of your turn. (Changed from D3 Victory Points)
34 OVERWHELMING FIREPOWER— Score 2 Victory Points if you completely destroyed 3 units or more in the shooting phase
35 BLOOD AND GUTS— Score 2 Victory Points if you completely destroyed 2 units or more in the Assault Phase
36 NO PRISONERS—Score 2 Victory Points if you completely destroyed 3 or more enemy units during your turn.
41 HUNGRY FOR GLORY—Issue a Challenge in a HTH Phase
42 WITCH HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy unitwith the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule was completely destroyed during your turn.
43 SCOUR THE SKIES—Score 1 Victory Point at the end of your turn if at least one enemy Flyer or Flying Monstrous Creature was removed as a casualty during your turn.
44 ASSASINATE—Score 1 Victory Point at the end of your turn if at least one enemy character was removed as a casualty during your turn.
45 DEMOLITIONS—Score 1 Victory Point at the end of your turn if at least one gun emplacement or enemy building was destroyed during your turn.
46 BIG GAME HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn.

POINTS:
Sending correct roster before the deadline: +10DP
Prepaid: +10DP
Not providing the result till the start of another round = result is 0:0
Not being prepared for a game (lack of dice, templates, markers etc.): -10DP


HOBBY POINTS:

0-15DP MAX

1. Painting 0-3DP:
-basic 3 colours 1DP
-shading 1DP
-shading and highlighting 1DP
2. Bases 0-2DP:
-covered with sand etc. 1DP
-painted, scenery etc. 1DP
3. Unit differentiation:
-units differentiatied 1DP
-units clearly differentiatied 1DP
4. Army Scheme:
-all models in the Detachment in the same scheme: 5DP
5. WOW for 1 awesome model: 0-1DP
6. WOW for the whole army: 0-2DP

MISSIONS:

Mission1:
Main: Eternal War: Crusade - 5 objectives (2VP each)
Secondary: Maelstrom of War: Cleanse and Control (up to 3 cards per round)
Deployment: Dawn of War

Mission 2:
Main: Eternal War: The Emperor’s Will (5VP for each EMPEROR'S WILL objective)
Secondary: Maelstrom of War: Contact Lost (1 card in the first round)
Deployment: Vanguard Strike

Mission 3:
Main: The Relic (2 Relics each 5VP worth deployed 12" from the middle of the board and 12" from the longest side of the table.)
Secondary: Maelstrom of War: Tactical Escalation
Deployment: Hammer and Anvil

Mission 4:
Main: Eternal War: Purge the Alien (each 10% of models killed provides extra 1VP)
Secondary: Maelstrom of War: Cloak and Shadows
Deployment: Vanguard Strike

Mission 5:
Main: Eternal War: Big Guns Never Tire: 5 objectives (2VP each + 1VP per each HS destroyed)
Secondary: Maelstrom of War: Tactical Escalation
Deployment: Dawn of War

Tertiary objectives in each mission:
Slay the Warlod, Linebreaker, First Blood (each worth 1VP)
Kill Points: each KP is worth 1VP, max is 8VP
Kill the Big One: each 2HP / 2W lost on the enemy's SH / GC is worth 1VP

MATCH POINTS TABLE:
VP Difference DP
0 – 0 VP 10 : 10
1 – 3 VP 11 : 9
4 – 6 VP 12 : 8
7 – 9 VP 13 : 7
10 – 12 VP 14 : 6
13 – 15 VP 15 : 5
16 – 18 VP 16 : 4
19 – 21 VP 17 : 3
22 – 24 VP 18 : 2
25 – 27 VP 19 : 1
28 + VP 20 : 0


SLEEPING:

At the venue (sleeping bag and foam mat required!) - free

Nearby hotels:

http://www.hotel-panorama.pl/

http://www.hotelstart.com.pl/

http://www.hotelcity.pl/

Cheap hostels etc.:

http://www.eholiday.pl/tanio-krakow-borek_falecki-2111.html

map: http://i.imgur.com/RNH8Gas.jpg

INFO FOR THE FOREIGNERS:

We will provide toasters and coffee / tea. At 2mins walk from the venue there's McDonald's, KFC and other restaurants, as well as a market.

If You need any help with anything, contact Emeryt at fb: Piotr Emeryt Jaworski or via @: piotr@koma.art.pl

Posted on: 2016/3/2 16:21
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Sturm nach Praag, Susko A Iron
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Vzhledem k tomu že ste informačně nesvéprávní vám tu radši hodím termín na turnaj v Brně

Termín: 2-3.3.2013
Místo: Brno – ZŠ Vranovská 17, (http://pasovec.hustej.net/)
Kontakt: toshiro@seznam.cz
Organizační tým: Toshiro, Lim, Sabre, Brněnský pásovec

Zbytek informací

Posted on: 2013/2/11 17:25
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Zabavme sa trochu
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
No když už sme u toho čistého kafe tak i mezi těma bolševikama/sockama/komunistama bylo ateistů v řádu promilí

Posted on: 2012/5/31 13:54
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Zabavme sa trochu
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline

Posted on: 2012/5/30 13:20
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Waaaaarp Storm?
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Pokud se nepletu tak minimum by mělo být 70 hráčů, detaily ti podá Greg na kontaktní mailové adrese

Posted on: 2012/2/28 7:57
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Waaaaarp Storm?
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
No protože ještě před měsícem bylo přihlášených 36 lidí z toho 6 čechů :)

Ale teď sme lidi na turnaji v Brně urgovali ať se přihlásí co nejdřív pokud fakt mají zájem, jinač Greg ten turnaj scratchne.

Posted on: 2012/2/27 22:29
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Waaaaarp Storm?
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Takže z akcí o kterých vím

21.-22.4. je WFB Ogr Cubb
5.-.6.5. Je Czech grand tournament pokud ho Greg do té doby nezruší pro malou účast

GrillHammer je až koncem června

Posted on: 2012/2/27 19:52
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Waaaaarp Storm?
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Já bych samozřejmě přijel, ale nesmí se to křížit s http://www.gt40k.cz/ :)

Posted on: 2012/2/27 17:50
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Turnaj Brno 40k 1750b 26-27. 2.
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Tak na to se budeš muset zeptat organizátora :)

Posted on: 2012/2/8 11:57
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Turnaj Brno 40k 1750b 26-27. 2.
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Ještě pořád je volných 12 míst :)

Posted on: 2012/2/7 20:12
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: BLAĎO CUP 7/2012 - 10-11.3.2012
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Ale mohli byste

Posted on: 2012/2/7 14:29
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Sturm nach Praag, Susko A Iron
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Jo a abych nezapoměl

CZECH GRAND TOURNAMENT

Posted on: 2012/1/25 12:05
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Sturm nach Praag, Susko A Iron
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Ogřák už má taky turnaje naplánované

Plán turnajů Ogr Cubb pro rok 2012


24. - 25. 3. 2012
Turnaj Warhammer 40.000 - 1.750 bodů

21. - 22. 4. 2012
Turnaj Warhammer Warhammer Fantasy Battles - 2.600 bodů

6. - 7. 10. 2012
Turnaj Warhammer 40.000 - 2.000 bodů

10. - 11. 11. 2012
Turnaj Warhammer Fantasy Battles - 2.999 bodů

Předpokládám že propozice budou +- za měsíc, kdyžtak sledujte:

Ogr Cubb Turnaje

Posted on: 2012/1/25 12:03
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Turnaj Brno 40k 1750b 26-27. 2.
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Tak turnaj bude mít další ročník

Adeptus Mechanicus X. (25-26.2.2012)

Propozice budou během příštího týdne. Místo s velkou pravděpodobností stejné jako loni.

Posted on: 2012/1/25 12:01
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Karak XII - Flujo Verde, 12.-13.11. Hradec Kralove
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Lehký OT

Týden po Karaku je dvoudenní turnaj ve Vídni
Wienermeisterschaften

Posted on: 2011/11/9 8:42
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Sturm nach Praag, Susko A Iron
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Citát:

Weregore wrote:
tak páni kto ide? ja mám vtedy volno a dnes som stretol Suska a ten by tiež šiel

MH: je niekde aj zoznam už prihlásených hráčov? resp. kolko je volných miest?


Ee, seznam nikdy nebyl, budeš muset napsat na ten mail jako všichni ostatní, ale předpokládám že volná místa budou, vzhledem k tomu, že navýšili kapacitu turnaje.

Posted on: 2011/9/22 7:56
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Sturm nach Praag, Susko A Iron
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Tak tady jsou ofiko propozice, žel tentokrát to bude bez Iííííáááá
http://www.fantasy.cz/ogri-doupe/turnaje-ogr-cubb/ogr-cubb-dolumar/

Posted on: 2011/9/19 14:38
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer


Re: Sturm nach Praag, Susko A Iron
terminator
Joined:
2005/2/19 22:14
From Havířov
Posts: 158
Offline
Citát:

marsher wrote:
Full paint treba? Mozno by sme s highelfom sli.


Jednotky z IA musí být fullpaint a wysiwyg, pokud je použit alternativní armylist (IA, chapter approved etc.) je třeba aby byla plně nabarvená celá armáda. viz podmínky z předchozího turnaje

Posted on: 2011/9/9 18:46
_________________
Mercenaries never die, they just go to hell to regroup!
Transfer the post to other applications Transfer



 Top
(1) 2 3 4 ... 8 »







Nové obrázky
Rýchle linky
Nové príspevky
Nové linky


Copyright Š 2003 by WARGAMING.sk   |  Powered by XOOPS 2.0 ? 2001-2003 The XOOPS Project  |   Design by 7dana.com